Showing posts with label Nuke. Show all posts
Showing posts with label Nuke. Show all posts

Wednesday, March 17, 2010

Isa teaches NUKE in India

Isa Alsup teaching Nuke.  
Reliance Media Works, India
Isa Alsup recently traveled to Navi Mumbai, India, to teach over 60 CG artists NUKE. Isa was one of four instructors assisting Steve Wright to teach 280 employees at Digital Media Imaging Ltd, a Reliance Media Works Company.  The company will specialize in stereographic conversions.


Isa, as an After Effects user of more than nine years, shepherded those artists making a transition from After Effects to NUKE. "Once you know one compositing software application, learning a new one is like learning a new language. Going from After Effects to NUKE," Isa told the class, "is mostly

The After Effects to Nuke Migration: Speaking Nuke

As a compositing artist, it’s just as important to have a breadth of knowledge across several applications as it is to have a depth of knowledge in a particular vendor’s product. Recent changes in the marketplace have made Nuke, originally developed over 15 years ago at Digital Domain, the hot application of the day. For those migrating from After Effects, as I have done, our knowledge of compositing techniques and disciplines will help us grasp the key essentials quickly. This article will compare and contrast After Effects and Nuke to help you make the transition.


The essential difference between Nuke and After Effects is not that one is node based and the other is

Decomposing node-based software

There is an idea prevalent among compositors, supervisors, and job recruiters that there is a huge difference between so called "node-based" compositing software, such as Nuke and Shake and so called "layer-based" software such as After Effects. One sees this division in job ads requiring “node based compositing experience” and hears it when artists or supervisors decry the challenge of moving from one application to another. The reality is that the differences between “node-based” and “layer-based” are largely cosmetic. The difference lies more in how the software helps the artist visualize the compositing task and has little to do with work flows. In fact, the difference is mostly intellectual and not at all based on how the application operates: After Effects is as much node based as Nuke.